
In additional to a thorough discussion of the guild’s background, it suggests classes and races that fit well into the guild membership. The Guildmaster’s Guide spends nearing 100 pages detailing the ins and outs of each of the 10 guilds. They disregard societal norms and prefer to just throw crazy parties with death-defying acrobats and fire jugglers providing the entertainment. Perhaps the other end of the spectrum is the Rakdos. They make up the judges, senate, and enforcement officers throughout the districts.

The Azorius, for instance, are the lawbringers in Ravnica. Each guild has their own characteristics and flavor that translates well to a role-playing setting. The Ravnica world revolves around ten guilds-made up of each color pair from the card game. Ravnica Guildsįor those that aren’t caught up on their Magic the Gathering flavor, Ravnica is one of the most popular settings for the collectible card game. I hoped this guide would provide spark to my gaming group that, like me, leans more toward MTG than role-playing. Yet I’m digging in today to the Guildmaster’s Guide to Ravnica because my passing interest with D&D has come crashing head first into my life-long love of Magic the Gathering (MTG). That said, outside of a couple one-shot campaigns, I’ve played basically no role-playing games. Fifth edition has been a critical and commercial success and the folks at Wizards of the Coast continue to produce additional content for D&D fans. This feels like it is missing something.Dungeons and Dragons has, clearly, been the preeminent role-playing game on the market for decades.

Like how in merchant rpg you have customers to level up, crafting stations to level up, gear to strive for, and the adventures to level up and a ship to maintain. I would like it if there was something else to do in the game to hold my attention that the effort from farming mobs could go towards.

I like how there is more info and visual flair in the combat report compared to Merchant RPG. I have over 11 hours in it and I’m still farming enemies from the second map to get the gear and upgrades. I literally spent the first few hours fighting the same enemies to get gear to go to the next stage. Sure that leads to endless customization, but it is a lot to manage. I feel like it could get overwhelming quite quickly with how many different equipment stats there are.

I love Merchant RPG but there is something about this game that just doesn’t hold my attention. Too much farming not enough variety in content
